1. Stability
1.1 editor.refresh now runs synchronously.
1.2 The MCP server automatically restarts after Unity reloads scripts in the background.
1.3 Compilation errors are no longer garbled.
1.4 Stay connected during compilation: a stdio relay queues requests during compilation and reload, then resumes them when complete.
2. New features
2.1 unity_profiler: performance sampling, hotspot rankings, and inspection of individual frames and specified markers.
2.2 unity_asset import: import assets from a local path, URL, or ZIP file; configure import options and place assets directly in the scene.
2.3 Screenshots now include Scene view, Game view, and multi-angle modes, with images returned directly to AI.
2.4 Script editing now detects SHA conflicts to prevent overwriting content someone else just changed.