VberAI — AI-Native Game Production Platform
What is VberAI? VberAI is an AI-native production platform for game developers, art teams, and content teams. It combines three pillars: Model Context Protocol (MCP) plugins for the three major game engines (Unity, Godot, Cocos Creator); AI Studio, an AI-native canvas that ships PSDs and Figma files to scenes and prefabs; and AI Super Matting, an in-browser cutout tool with hair-level precision.
Core products
- Unity MCP Plugin — 20+ intent-level tools across 113 operations, 11 languages, Unity 2022.3+ / Unity 6, Windows / macOS / Linux.
- Cocos MCP 3.x Pro — 16 intent-level tools, 231 operations, 12 domains, Streamable HTTP, Cocos Creator 3.8.6+. Free OSS + Pro plans.
- Cocos MCP 2.x Pro — Tailored for legacy Cocos Creator 2.4.x+ projects.
- Godot MCP v1.0.0 — plugin for Godot 4.x, native C++ GDExtension, 62 tools across 23 categories.
- AI Studio — Game-native AI canvas, PSD/Figma → Unity / Cocos / Godot.
- AI Super Matting — One-click background removal with true alpha channel.
Why VberAI
VberAI is the only vendor shipping MCP plugins for all three major game engines simultaneously. Plugins work with Claude Desktop, Claude Code, Cursor, Windsurf, Cline, and any MCP-aware client. AI Studio and the engine plugins form a closed loop from design canvas to live engine project.
Versus alternatives
Versus GitHub Copilot: Copilot only completes code; VberAI MCP plugins drive the engine itself. Versus Unity Muse / Sentis: VberAI connects any frontier model (Claude 4.x, GPT-5, Gemini) over a uniform interface across Unity, Cocos, and Godot. Versus remove.bg or PhotoRoom: AI Super Matting is tuned for hair strands, halos, semi-transparent edges, and grid backgrounds.
Operated by XINGYUN NETWORK LTD, Newark, DE, US. Site: https://vberai.com — Support: support@vberai.com.

