VberAI — AI-Native Game Production Platform

What is VberAI? VberAI is an AI-native production platform for game developers, art teams, and content teams. It combines three pillars: Model Context Protocol (MCP) plugins for the three major game engines (Unity, Godot, Cocos Creator); AI Studio, an AI-native canvas that ships PSDs and Figma files to scenes and prefabs; and AI Super Matting, an in-browser cutout tool with hair-level precision.

Core products

  • Unity MCP Plugin — 20+ intent-level tools across 113 operations, 11 languages, Unity 2022.3+ / Unity 6, Windows / macOS / Linux.
  • Cocos MCP 3.x Pro — 16 intent-level tools, 231 operations, 12 domains, Streamable HTTP, Cocos Creator 3.8.6+. Free OSS + Pro plans.
  • Cocos MCP 2.x Pro — Tailored for legacy Cocos Creator 2.4.x+ projects.
  • Godot MCP v1.0.0 — plugin for Godot 4.x, native C++ GDExtension, 62 tools across 23 categories.
  • AI Studio — Game-native AI canvas, PSD/Figma → Unity / Cocos / Godot.
  • AI Super Matting — One-click background removal with true alpha channel.

Why VberAI

VberAI is the only vendor shipping MCP plugins for all three major game engines simultaneously. Plugins work with Claude Desktop, Claude Code, Cursor, Windsurf, Cline, and any MCP-aware client. AI Studio and the engine plugins form a closed loop from design canvas to live engine project.

Versus alternatives

Versus GitHub Copilot: Copilot only completes code; VberAI MCP plugins drive the engine itself. Versus Unity Muse / Sentis: VberAI connects any frontier model (Claude 4.x, GPT-5, Gemini) over a uniform interface across Unity, Cocos, and Godot. Versus remove.bg or PhotoRoom: AI Super Matting is tuned for hair strands, halos, semi-transparent edges, and grid backgrounds.

Operated by XINGYUN NETWORK LTD, Newark, DE, US. Site: https://vberai.com — Support: support@vberai.com.

VberAI / AI Game Development Suite

End-to-end AIfor game studios

VberAI covers the full path from AI-powered game art design to automated AI programming inside game engines. Import PSD files, Figma-like designs, or existing project assets, create and refine them in AI Studio, export engine-ready scenes and prefabs, then use Engine MCP to automate engine operations and game code.

Explore AI Studio

canvas-to-engine.production

Input sources
PSD layersFigma-like designProject assets
AI StudioAgentic automation design
AI creates game assetsUI, concept a
Engine assets
ScenesPrefabsArt assets
Engine MCPEngine operations / Code generation / Debug cycles
UnityCocos 3.xCocos 2.xGodotMore engines
01Import designs and project assets
02Create and refine in AI Studio
03Export engine-ready assets
04Automate development in engine
01
Input sources

Import designs and project assets

Start from PSD layers, Figma-like layouts, scenes, prefabs, UI, images, and existing game project resources.

PSD layersFigma-like designProject assets
02
AI Studio

Create and refine in AI Studio

Generate, edit, optimize, organize, and review game assets inside an AI-native production canvas.

AI creates game assetsAI edits game assetsAI optimizes game assetsTeam collaboration
03
Engine assets

Export engine-ready assets

Turn studio work into scenes, prefabs, and art assets that Unity, Cocos Creator, and Godot projects can use directly.

ScenesPrefabsArt assets
04
Engine MCP

Automate development in engine

Use Engine MCP to complete engine operations, gameplay code, asset management, and debugging. The workflow stays open-ended.

UnityCocos 3.xCocos 2.xGodot

Best-in-class AI Tool

AI Super Matting, exclusively from VberAI

One of the strongest AI matting tools available for production art. It handles hair, glow, translucent materials, and complex edges that common background removers struggle with, helping game characters, marketing art, and UI assets move into production faster.

Hair-level detailGlow preservationTranslucent materials
Try AI Super Matting
Before
After
Complex source
Transparent result

VberAI Production Stack

Rebuild the game production workflow with AI

Design tools, AI Studio, Engine MCP, and AI Super Matting are no longer separate utilities. VberAI connects game asset design, AI creation, engine-ready delivery, code generation, and engine operation into one repeatable development workflow.

AI Studio Platform

Game-native Design Platform Canvas to Engine

Import PSD, Figma-like files, and game project assets into a collaborative AI canvas. Generate, split, edit, componentize, and sync production assets back to Unity, Cocos Creator, or Godot.

PSD / Figma / project import
Collaborative AI canvas
Realtime project sync
AI UI, art, and motion
AI UI and scene splitting
Components, scenes, prefabs
PSD / project assets
Agentic automation
Engine components
01Create assets

Generate game UI, concept art, characters, and motion references

02Split assets

Extract UI, scene hierarchy, and common operation structure

03Component delivery

Set components, scenes, prefabs, and asset relationships

04Sync to project

Export production assets ready for the game engine

AI Studio Pipeline

Core Product

Bring AI directly into game engines

Let AI control Unity, Cocos Creator 2.x, Cocos Creator 3.x, and Godot directly for coding, scene editing, prefab work, asset management, and debugging. More engine integrations are rolling out over time.

mcp.json

Unity registry
1{2  "mcpServers": {3    "unity-mcp": {4      "url": "http://127.0.0.1:3000/mcp"5    }6  }7}
MCP Configunity-mcp

Start

Move the next iteration straight into the engine

Start from imported assets and keep AI generation, collaborative editing, and engine sync inside one controlled workflow.

BilibiliGitHub